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Doc Mac Coaching Group

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James Cruz
James Cruz

Command And Conquer



Command & Conquer gameplay typically requires the player to construct a base and acquire resources, in order to fund the ongoing production of various types of forces with which to assault and conquer the opponent's base. All available structures of the faction chosen by the player are constructed on-site at so-called "construction yard" - which typically begin as large-sized vehicles capable of deploying themselves into the aforementioned construction yards, called MCVs or Mobile Construction Vehicle. When a construction yard has finished building a new structure, the player can select a spot near to a preexisting structure in order to place it, where the prefabricated building will rapidly unfold in a distinctive manner.




Command and Conquer


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An expansion pack to Red Alert 2, Command & Conquer: Yuri's Revenge was released on October 10, 2001. In Yuri's Revenge, an ex-Soviet figure named Yuri, tries to conquer the world using psychic technology and his own private army. The expansion pack received mostly positive reviews. GameRankings reports an average score of 85% based on 31 reviews,[29] making Yuri's Revenge the best received expansion pack in the Command & Conquer series.


The expansion pack contains a hidden 5-mission mini-campaign of dinosaur missions. The actual mission files of this campaign have actually been in the game from the very first release, but the funpark command-line argument that unlocks them wasn't added until DOS C&C v1.20, the game version that came with The Covert Operations. The expansion pack also contains an update of the dinosaur missions, in the sc-000.mix archive.


Because of early fan-research into the game, the existence of the missions was known long before the official funpark command line option was known (or even added), but the missions were made difficult to finish by special code that made the dinosaurs invisible outside the special mode. Since this invisibility logic is tied to the special walk animation logic enabled on the dinosaur units, and tools already existed to tweak the unit stats, third party fixes available back then 'solved' the problem by disabling that option on all dinosaurs. Since the dinosaur's sprites are meant to be sets of animations in 8 directions, much like those of infantry, and not a 32-frame rotation like vehicles typically have, disabling this option made the dinosaurs visible at the cost of messing up all their animations. The unofficial 1.06 patch fixes this properly, by removing the special code responsible for making them invisible.


For those who don't know, Command & Conquer is one of the best-selling PC games of all time. Taking place in the near future, players choose between two forces battling for world domination - the peacekeeping Global Defense Initiative (GDI) or the world terrorist organization, Brotherhood of Nod. As GDI, your typical mission involves establishing a base, increasing funds (by harvesting a dangerous mineral called Tiberium), and generating enough manpower (in the form of commandos, tanks, engineers, etc.) to accomplish your objective, whether that's destroying a key weapon, taking out enemy defense posts, or leveling enemy bases. Your skills are tested throughout each mission as you try to accomplish your objective while defending your base against attacks. What about playing as Nod? Well, chances are you're roughing up the civilians and making life tough for GDI forces while watching your back for the inevitable retaliation.


Command & Conquer 3: Tiberium Wars, takes place in the year of 2047, during the Third Tiberium War, which is ignited when the Brotherhood of Nod launches a worldwide offensive against the Global Defense Initiative who have been lulled into complacency after 17 years of peace since the last war. GDI's attention had turned to the rapid encroachment of poisonous Tiberium on population centers across the planet. Nod exploits the societal divisions produced by Tiberium's spread to mount a devastating surprise attack that sends GDI reeling. Nod launches a nuclear missle into the GDI orbiting command centre, the GDSS Philadelphia, cleanly decapitating the GDI hierarchy with one blow. GDI struggle to retaliate by swiftly attacking Nod's forces anywhere they can find them across the globe, especially in Egypt and Sarajevo. Temple Prime, the centre of the Brotherhood of Nod, comes under complete siege by GDI forces who are then ordered to use the Ion Cannon on it by the newly appointed director Redmond Boyle. By using the Ion Cannon on Temple Prime, GDI trigger a liquid Tiberium bomb created by Kane underneath Temple Prime to explode, which has catastrophic results around the globe. This huge explosion of Tiberium catches the attention of an alien faction, the Scrin, who are deeply familiar with Tiberium. Kane knew of the Scrin and intended to draw them to Earth using a global Tiberium bomb, which could only be detonated with the extreme energy output of GDI's Ion Cannon, which he successfully baited GDI into using exactly as he wanted. As the Scrin swarm the entire Earth, GDI and Nod find themselves in a situation far more complex and dangerous than they had expected.


Knowing what buildings will allow for the production of which vehicles, troops and support buildings is key to being an efficient commander. Unlike StarCraft you don't have to be present at your "home base" to get keep your guys productive. You can be waging war on the other side of the battlefield and with a pull of the Z trigger, you can pull up the menu that'll allow you to pick what you want your guys to build. However with building you'll have to float back over to headquarters and tell the chaps where you want to put the darn thing. Also your building icons are arranged in a way that only allows you to build one of a particular kind of unit at a time. For example you can be building a communication center, a tank and a bazooka soldier all at the same time, but you would have to wait for the bazooka soldier to finish before you could build a minigunner or another bazooka guy.


The N64-only Special Ops missions are well thought out and add a nice novel element to the game. There's two each for both the GDI and the NOD that are quite challenging. The progressive nature of each mission will require you to use all of your skills as a commander to get the job done. In one scenario you have to use a solo commando to take out a handful of soldier and knockout some surface-to-air missile sites. With this done you can then order an air strike that will clear out the NOD's evil Obelisk of Light laser tower, very nasty. Then you can finally begin to set up your base so you can get to your real mission of whooping those evil Noddies once and for all. Very cool.


Control As we said the clever control is pretty good. Using the analog stick to navigate around the map is nice and intuitive but you'll have to be quick or double jointed to use the D-Pad, Z-trigger and shoulder buttons to execute the best commands. You can always hit down on the D-Pad to zoom back to your home base and a combination of Z and B to make your guys guard something. These are a little complicated but you've got to have them. Perhaps the best use of the N64 controller is the mapping of battle teams to the C buttons. You can assign huge groups, we never counted, of units to each button and then you can select them with a push of a button. Hold the button down, and the camera and icon will slide over to their location and you're ready to do work. You will have to master all of the controls to have success in this game and we have no problem with that.


Parents need to know that Command & Conquer Remastered Collection is an updated version of two classic real-time strategy titles Command & Conquer and Command & Conquer Red Alert for Windows PCs. Released 25 years ago, these games basically gave birth to the real-time strategy genre. There's violence, but it's not overly gory (screams from vanquished enemies and all sorts of explosions). The full-motion video will look corny to younger players (and several older ones), but there's nothing offensive in it. There's occasional use of mild foul language ("hell" and "damn"), and one female character plays a commando who, curiously, wears a midriff-baring shirt.


An RTS game set during World War 1, The Great War: Western Front takes place between 1914 and 1919, and players will need to select a faction while taking control as both the theatre commander and field commander.


The game puts you in the shoes of a GDI commando who must fight the forces of the Brotherhood of Nod to rescue his fellow kidnapped scientists. It was an odd departure to the genre and something that didn't take off despite being an "ok" game.


Stream the collection across nearly all devices, even on Macs. RTX 3080 members can command up to 4K resolution and 60 frames per second from the PC and Mac apps, in the living room on the updated SHIELD TV, and on mobile devices, including the ability to stream at 120 frames per second on 120Hz Android phones. They can also conquer opponents with ultra-low latency for the best gaming sessions.


Perhaps the best of these movements commands is ctrl+alt+click, which is a targeted Area Guard that will instruct units to defend a specified spot. While this will not cause the units to attack enemies on their way to the target, some fans may find that a targeted Area Guard is better than nothing, and it is easy enough to employ. To note, this movement command was present in the original Command and Conquer games, but it has been improved for C&C Remastered because the ground is now a valid target.


The mobile headquarters (internal ini code: MHQ) is a special unit used in C&C for Capture-The-Flag multiplayer games without bases enabled. The lack of base gives the players no "home" position to return captured flags to, so instead of flags to capture/protect, the players are given a unique unit that is presented as the mobile command center from which the commander is controlling the battlefield. The objective in these games is to destroy these mobile headquarters for all opposing players, which eliminates them by blowing up everything owned by that player, as if triggering the multiplayer game "Resign" function. 041b061a72


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